Critical Injuries

Critical Injuries are an integral part of Cyberpunk RED (HUB)'s Rules/CPRED/Combat/Combat system.
Whenever two or more dice rolled for damage from a Melee or Ranged Attack come up 6, you've inflicted a Critical Injury!
Surgery checks can only be done by a professional.

Injuries to the Body

2d6 Injury Effect Quick Fix Treatment
2 Dismembered Arm The arm is gone. Drop any items in that hand immediately. Base Death Save Penalty +1. N/A Surgery DV17
3 Dismembered Hand The hand is gone. Drop any items in that hand immediately. Base Death Save Penalty +1. N/A Surgery DV17
4 Collapsed Lung -2 to MOVE (min 1). Base Death Save Penalty +1. Paramedic DV15 / Surgery DV15
5 Broken Ribs At end of turn if moving >4m/yds, suffer Bonus Damage to HP. Paramedic DV13 / Paramedic DV15 or Surgery DV13
6 Broken Arm Cannot use arm. Drop any items in that hand immediately. Paramedic DV13 / Paramedic DV15 or Surgery DV13
7 Foreign Object At end of turn if moving >4m/yds, suffer Bonus Damage to HP. Quick Fix removes effect. First Aid / Paramedic DV13
8 Broken Leg -4 to MOVE (min 1). Paramedic DV13 / Paramedic DV15 or Surgery DV13
9 Torn Muscle -2 to Melee Attacks. Quick Fix removes effect. First Aid / Paramedic DV13
10 Spinal Injury Next turn, cannot take Action (can Move). Base Death Save Penalty +1. Paramedic DV15 / Surgery DV15
11 Crushed Fingers -4 to all Actions involving that hand. Paramedic DV13 / Surgery DV15
12 Dismembered Leg Leg is gone. -6 to MOVE (min 1). Cannot dodge. Base Death Save Penalty +1. N/A Surgery DV17

Injuries to the Head

2d6 Critical Injury Effect Quick Fix Treatment
2 Lost Eye Eye is gone. -4 to Ranged Attacks & Perception Checks involving vision. Base Death Save Penalty +1. N/A Surgery DV17
3 Brain Injury -2 to all Actions. Base Death Save Penalty +1. N/A Surgery DV17
4 Damaged Eye -2 to Ranged Attacks & Perception Checks involving vision. Paramedic DV15 / Surgery DV13
5 Concussion -2 to all Actions. Quick Fix removes effect. First Aid / Paramedic DV13
6 Broken Jaw -4 to all Actions involving speech. Paramedic DV13 / Paramedic or Surgery DV13
7 Foreign Object At end of turn if moving >4m/yds, suffer Bonus Damage to HP. Quick Fix removes effect. First Aid / Paramedic DV13
8 Whiplash Base Death Save Penalty +1. Paramedic DV13 / Paramedic or Surgery DV13
9 Cracked Skull Aimed head shots multiply damage through SP by 3 (instead of 2). Base Death Save Penalty +1. Paramedic DV15 / Paramedic or Surgery DV15
10 Damaged Ear Move >4m/yds: cannot take Move Action next turn. -2 to Perception Checks involving hearing. Paramedic DV13 / Surgery DV13
11 Crushed Windpipe Cannot speak. Base Death Save Penalty +1. N/A Surgery DV15
12 Lost Ear Ear is gone. Move >4m/yds: cannot take Move Action next turn. -4 to Perception Checks involving hearing. Base Death Save Penalty +1. N/A Surgery DV17