OCTOBER 2021
Critical Injuries
Critical Injuries are an integral part of Cyberpunk RED (HUB)'s Rules/CPRED/Combat/Combat system.
Whenever two or more dice rolled for damage from a Melee or Ranged Attack come up 6, you've inflicted a Critical Injury!
Surgery checks can only be done by a professional.
Injuries to the Body
| 2d6 | Injury | Effect | Quick Fix | Treatment |
|---|---|---|---|---|
| 2 | Dismembered Arm | The arm is gone. Drop any items in that hand immediately. Base Death Save Penalty +1. | N/A | Surgery DV17 |
| 3 | Dismembered Hand | The hand is gone. Drop any items in that hand immediately. Base Death Save Penalty +1. | N/A | Surgery DV17 |
| 4 | Collapsed Lung | -2 to MOVE (min 1). Base Death Save Penalty +1. | Paramedic | DV15 / Surgery DV15 |
| 5 | Broken Ribs | At end of turn if moving >4m/yds, suffer Bonus Damage to HP. | Paramedic | DV13 / Paramedic DV15 or Surgery DV13 |
| 6 | Broken Arm | Cannot use arm. Drop any items in that hand immediately. | Paramedic | DV13 / Paramedic DV15 or Surgery DV13 |
| 7 | Foreign Object | At end of turn if moving >4m/yds, suffer Bonus Damage to HP. Quick Fix removes effect. | First Aid / Paramedic | DV13 |
| 8 | Broken Leg | -4 to MOVE (min 1). | Paramedic | DV13 / Paramedic DV15 or Surgery DV13 |
| 9 | Torn Muscle | -2 to Melee Attacks. Quick Fix removes effect. | First Aid / Paramedic | DV13 |
| 10 | Spinal Injury | Next turn, cannot take Action (can Move). Base Death Save Penalty +1. | Paramedic | DV15 / Surgery DV15 |
| 11 | Crushed Fingers | -4 to all Actions involving that hand. | Paramedic | DV13 / Surgery DV15 |
| 12 | Dismembered Leg | Leg is gone. -6 to MOVE (min 1). Cannot dodge. Base Death Save Penalty +1. | N/A | Surgery DV17 |
Injuries to the Head
| 2d6 | Critical Injury | Effect | Quick Fix | Treatment |
|---|---|---|---|---|
| 2 | Lost Eye | Eye is gone. -4 to Ranged Attacks & Perception Checks involving vision. Base Death Save Penalty +1. | N/A | Surgery DV17 |
| 3 | Brain Injury | -2 to all Actions. Base Death Save Penalty +1. | N/A | Surgery DV17 |
| 4 | Damaged Eye | -2 to Ranged Attacks & Perception Checks involving vision. | Paramedic | DV15 / Surgery DV13 |
| 5 | Concussion | -2 to all Actions. Quick Fix removes effect. | First Aid / Paramedic | DV13 |
| 6 | Broken Jaw | -4 to all Actions involving speech. | Paramedic | DV13 / Paramedic or Surgery DV13 |
| 7 | Foreign Object | At end of turn if moving >4m/yds, suffer Bonus Damage to HP. Quick Fix removes effect. | First Aid / Paramedic | DV13 |
| 8 | Whiplash | Base Death Save Penalty +1. | Paramedic | DV13 / Paramedic or Surgery DV13 |
| 9 | Cracked Skull | Aimed head shots multiply damage through SP by 3 (instead of 2). Base Death Save Penalty +1. | Paramedic | DV15 / Paramedic or Surgery DV15 |
| 10 | Damaged Ear | Move >4m/yds: cannot take Move Action next turn. -2 to Perception Checks involving hearing. | Paramedic | DV13 / Surgery DV13 |
| 11 | Crushed Windpipe | Cannot speak. Base Death Save Penalty +1. | N/A | Surgery DV15 |
| 12 | Lost Ear | Ear is gone. Move >4m/yds: cannot take Move Action next turn. -4 to Perception Checks involving hearing. Base Death Save Penalty +1. | N/A | Surgery DV17 |