OCTOBER 2021
Stunts
Stunt points are a resource you spend during a job to improve your chances of success. A character can spend a stunt point to do one of the following:
- USE A SECOND TRADEMARK: Spend a stunt point to use two relevant trademarks (and any of their edges) in a check. You can never use more than two trademarks in a check.
- SOAK HITS: Spend a stunt point to completely negate the hits suffered from a single attack (or other source of harm). This must be done when the hits are suffered. Doing so does not undo the action that caused the harm.
- MAKE A DECLARATION: Spend a stunt point to add a useful detail and/or tag to the scene. This cannot contradict any established fact and the GM has final say over whether the declaration is appropriate.
- CHANGE AN ACTION DIE: Spend a stunt point to change an action die up or down by one result. You could turn a 5 into a 6, or a 3 into a 4, for example. Do this after the roll but before cancelling with danger dice.
You can spend multiple stunt points to alter a die by several results, or to adjust several dice.