Cyberware Classes

Physical, generally noticeable

Arms

generalist tools fulfilling a broad objective

Hands

specialized utility fulfilling a unique role

Legs

enable feats of athleticism

Face

enhanced relation to the environment

Physical, generally unnoticeable

Skeleton

raw physical superiority - Rules/CPRED/Cyberware/Cyberware in this section usually removes Max Humanity upon installation instead of upon every use

Circulatory System

enhanced internal capabilities

Integumentary System

layering of armor and concealment

Psychological and Neural

Frontal Cortex

enhanced psychological perception of the environment

Nervous System

raw psychological superiority

Operating System

encourage a specific playstyle across all gameplay

Exotic Cyberware

A class onto itself, Exotic Cyberware is that system or suite that requires multiple moving parts in order to operate at maximum capacity.

Examples include Full Body Conversions, frequently used by high-ranking corporate soldiers to excel in the field, Netrunner Suites (Interface Plugs, Cyberdeck, pop-up screens and AR overlays), Exotics (Skin implants for fur, cyberweapons like wolvers or claws, Berserker), Ripperdoc Suites (Medical Hand, Swarm Control for nanobots, endocrine injectors, pattern recognition and memory archive software for preventing surgery errors).

Ingenious Edgerunners can take use of specific Exotic Cyberware to construct near-supernatural powers: string some Cyberware together and you can hypnotize a person, effectively putting them into mind control, or command a swarm of fly-like nanobots to do your bidding.


  1. As it stands, nanobots should have various uses, from a "forcefield" shield to healing tissue to breaking down other particles. Nanobots rely on the user to be able to control them and, as such, are marked under the Exotic category. ↩︎

  2. In what way are your Cyberoptics better? Do they allow you to scan a wide battlefield incredibly fast with limited precision, akin to a bird, or are they more akin to the human eye, who trades field of view for focused sight over long distances? ↩︎

  3. Such a replacement would have to be constant, as artificial blood would degrade or be replaced with normal blood, effectively turning the user into a cybervampire. ↩︎

  4. Usually requiring a costly subscription for extensive or constant content. ↩︎

  5. Like a VR headset for remote control of a drone, but better. ↩︎

  6. Adrenaline shots when entering combat, razor-sharp focus when attempting stealth, calming drugs when entering a tense, stressful encounter. ↩︎

  7. Passive Cyberware adds to the Cyberpsychosis Tracker every time the user rests instead of on every use. ↩︎

  8. This includes the internet and all of its variants: Local Area Networks, intranets, the world wide web. Of course, this means the user can brute force access into a modern car's engine block or security system, as well as remotely control Cyberware of any kind. ↩︎

  9. adrenaline, norepinephrine, cortisol modulators, aggression-linked neuropeptides. ↩︎

  10. Using a Social Engine together with a Face implant like a Voice Synthesizer, users can adopt local slang and inflexions on the fly, selling the fact that "they're supposed to be there". Connecting it with camouflage tech guarantees easy infiltration into all but the most secure places. ↩︎