Basebuilding

Homebrew[1]

Development Points (DEV) are the main currency through which Basebuilding is achieved. Players can buy 1 DEV for 5000 eurodollars or they can earn them by completing relevant gigs.

Development Levels

Are required in order to initiate new upgrades and are split into 4 categories, depending on domain and required skills.

Supplies (SUP)

...the capability of The Gang to maintain current expenditures, meaning project, personnel, food, recurring transactions etc.

Culture (CULT)

...the ability of The Gang to make a lasting impact on Night City through their influence, unique ideas and the expression of said ideas via actions (from drug production to graffiti or music production)

Technology (TECH)

...the access of The Gang to cutting edge technology and their knowledge and how to utilize that tech for their own interests and innovations.

Security (SEC)

...the ability of The Gang to hold their own against rival factions (on the outside) and brewing tensions (from within), both through actual defense protocols (watchtowers, guards, CCTV) and cultural impressions (respect, honor, customs)

Upgrades

In order to buy new Upgrades, The Gang must spend enough DEV points from the relevant category (SUP/CULT/TECH/SEC). Mark that new Upgrade and write from which Development Category the DEV points were taken from.

Facilities

Facility Description Effect Cost
Evidence Wall Portion of a room dedicated to evidence - chips, laptops, hard-drives. Perhaps even a conspiracy board. Edge when investigating something you've previously encountered. 1DEV (TECH)
Garage Section of the building walled off to serve as a one-stop-shop for repairing, maintaining and protecting The Gang's vehicles. Vehicles cannot be stolen. Edge when doing maintenance on the vehicle. 1-2 DEV per vehicle (SEC/TECH)
Lockup A room that makes it incredibly difficult for prisoners to escape. Can house up to 2 prisoners (must be fed). 1DEV (SEC)
Lounge A forward-facing area designed to stimulate the senses. Great for throwing parties. Edge when interacting with Contacts who see the decor favorably. 1DEV (CULT)
Medbay A specialized room containing medical gear, from a surgery robot to enough Speedheal to bring an elephant back to life. Edge when doing medical-grade actions in the base. 1DEV (SUP/TECH)
Server Room The Netrunner's paradise, including a DEEPNET ice bath. Wires, servers, monitors and computers. The Gang now has a NET presence and centralized security. Can attempt to hack into DataFortresses across Night City. 1DEV (TECH/SEC)
Studio An entire setup for a Rockerboy to get started - amps, microphones, a few guitars and synths, as well as a perfectly soundproof booth. Edge when producing artistic content of any kind. 1DEV (CULT/TECH)
Training Area A gymnasium, a few obstacle courses, maybe a shooting range. Go a bit further and count some AR simulations in and you're set for a lifetime of pre-combat training. Grants Condition Warmed Up (1-3) for a specific set of combat skills. 1DEV (SUP/SEC)
Workshop A workbench, a saw, some 3D printers and some hologram injectors so you can see what you're doing in real-time. Some classic tools and some new tech. Techie can work towards 2 Projects in parallel. 1DEV (TECH)
Workstation An office or something similar containing everything necessary for the employee to do their job. Allows the employment of 1 new Personnel 1DEV (ANY)

Contacts

Helpful individuals or institutions you have connections with.

Contact Description Effect Cost
Fixer
Media
Exec
Lawman
Nomad #family
Boostergang
Rockerboy
Netrunner
Ripperdoc
Psychiatrist

Personnel

People that work on the premises and provide some sort of benefit.

Personnel Description Effect Cost
Drug Manufacturer
Security Officer
Guard
Medtechie
Techie
Media
Netrunner

  1. Inspired by Vaesen, Darkest Dungeon, CPRED's No Place Like Home, Mutant: Year Zero ↩︎