Basebuilding
Development Points (DEV) are the main currency through which Basebuilding is achieved. Players can buy 1 DEV for 5000 eurodollars or they can earn them by completing relevant gigs.
- Did you play at least 1 scene at the headquarters?
- Did you interact with a new faction of Night City?
- Have you made important friends or contacts?
- Did you meaningfully shift the balance of powers in a particular #district?
- Did you bring back any important items back to your hideout?
- Was the Gig particularly difficult and epic?
Development Levels
Are required in order to initiate new upgrades and are split into 4 categories, depending on domain and required skills.
Supplies (SUP)
...the capability of The Gang to maintain current expenditures, meaning project, personnel, food, recurring transactions etc.
The Gang disbands due to lack of operational resources. Personnel is scattered to the wind and the HQ will be attacked by various factions until it is eventually scrapped.
Local factions, especially boostergangs, take notice of your fat stacks and start planning smarter and more dangerous attack against you.
Culture (CULT)
...the ability of The Gang to make a lasting impact on Night City through their influence, unique ideas and the expression of said ideas via actions (from drug production to graffiti or music production)
The Gang loses sight of what's really important and it descends into a mad fight for power. Law of the jungle takes initiative and The Gang becomes a boostergang under one tribal leader with a clear agenda.
Some of the more significant voices inside The Gang want to democratize the decision-making process. They want a seat at the table and they are willing to use both the carrot and the stick to get what they want.
Technology (TECH)
...the access of The Gang to cutting edge technology and their knowledge and how to utilize that tech for their own interests and innovations.
You have to drain your SUP in order to keep all of your gear up-to-date, not to mention outfitting your crews with ammo and guns. Otherwise, lose access to Netrunning and say hello to a lot of scavenged junk gear.
You catch the attention of some Corpo Exec (possibly more than just one) trying to reach the next floor. He'll start cooking up ways to take you down and recover the tech you have, one piece at a time (or perhaps all at once?)
Security (SEC)
...the ability of The Gang to hold their own against rival factions (on the outside) and brewing tensions (from within), both through actual defense protocols (watchtowers, guards, CCTV) and cultural impressions (respect, honor, customs)
Upgrades
In order to buy new Upgrades, The Gang must spend enough DEV points from the relevant category (SUP/CULT/TECH/SEC). Mark that new Upgrade and write from which Development Category the DEV points were taken from.
Facilities
| Facility | Description | Effect | Cost |
|---|---|---|---|
| Evidence Wall | Portion of a room dedicated to evidence - chips, laptops, hard-drives. Perhaps even a conspiracy board. | Edge when investigating something you've previously encountered. | 1DEV (TECH) |
| Garage | Section of the building walled off to serve as a one-stop-shop for repairing, maintaining and protecting The Gang's vehicles. | Vehicles cannot be stolen. Edge when doing maintenance on the vehicle. | 1-2 DEV per vehicle (SEC/TECH) |
| Lockup | A room that makes it incredibly difficult for prisoners to escape. | Can house up to 2 prisoners (must be fed). | 1DEV (SEC) |
| Lounge | A forward-facing area designed to stimulate the senses. Great for throwing parties. | Edge when interacting with Contacts who see the decor favorably. | 1DEV (CULT) |
| Medbay | A specialized room containing medical gear, from a surgery robot to enough Speedheal to bring an elephant back to life. | Edge when doing medical-grade actions in the base. | 1DEV (SUP/TECH) |
| Server Room | The Netrunner's paradise, including a DEEPNET ice bath. Wires, servers, monitors and computers. The Gang now has a NET presence and centralized security. | Can attempt to hack into DataFortresses across Night City. | 1DEV (TECH/SEC) |
| Studio | An entire setup for a Rockerboy to get started - amps, microphones, a few guitars and synths, as well as a perfectly soundproof booth. | Edge when producing artistic content of any kind. | 1DEV (CULT/TECH) |
| Training Area | A gymnasium, a few obstacle courses, maybe a shooting range. Go a bit further and count some AR simulations in and you're set for a lifetime of pre-combat training. | Grants Condition Warmed Up (1-3) for a specific set of combat skills. | 1DEV (SUP/SEC) |
| Workshop | A workbench, a saw, some 3D printers and some hologram injectors so you can see what you're doing in real-time. Some classic tools and some new tech. | Techie can work towards 2 Projects in parallel. | 1DEV (TECH) |
| Workstation | An office or something similar containing everything necessary for the employee to do their job. | Allows the employment of 1 new Personnel | 1DEV (ANY) |
Contacts
Helpful individuals or institutions you have connections with.
| Contact | Description | Effect | Cost |
|---|---|---|---|
| Fixer | |||
| Media | |||
| Exec | |||
| Lawman | |||
| Nomad #family | |||
| Boostergang | |||
| Rockerboy | |||
| Netrunner | |||
| Ripperdoc | |||
| Psychiatrist |
Personnel
People that work on the premises and provide some sort of benefit.
| Personnel | Description | Effect | Cost |
|---|---|---|---|
| Drug Manufacturer | |||
| Security Officer | |||
| Guard | |||
| Medtechie | |||
| Techie | |||
| Media | |||
| Netrunner |
Inspired by Vaesen, Darkest Dungeon, CPRED's No Place Like Home, Mutant: Year Zero ↩︎