ICE
Intrusion Countermeasures Electronics, commonly abbreviated to ICE, is a type of Net security in the Cyberpunk universe.
Every sane corporation has a crack division of netrunners making sure their data fortress is well-protected. Meanwhile, every self-respecting netrunner does everything they can to find a backdoor in corporate ICE and gain access to their subnet. Cutting through very thick ICE requires a lot of skill, precision and dumb courage, otherwise you may end up with your synapses fried to a crisp.
A Netrunner can deal with ICE by Whispering, which means damaging, disabling or even fleeing the ICE. Whenever an ICE attempts to pull the Netrunner Into the Mist, they can Resist.
White ICE
They appear as an subtle part of the scene the Mist has created around you. They look, listen and are not easily detected.
When activated, will take 1 Action:
- Trigger an alarm (advance relevant Mission Clock).
- Trace an intruder’s location (Trace +1).
- Sever Connection, IF Trace total is higher than Stealth.
- Call on a higher level Wisp for support.
Red ICE
They are designed to intimidate and frighten. They often take the shape of something the intruder finds unsettling or terrifying. Their goal is to remove your from the Mist before you take unwelcome action.
When activated, will take 2 Actions:
- Trigger an alarm (advance relevant Mission Clock).
- Trace an intruder’s location (Trace +2).
- Sever Connection, IF Trace total is higher than Stealth.
- Destroy 1 active program from the intruder’s Config.
- Damage an intruder’s Config, lower one of the Config’s ratings by 1.
- Deepen the Mist and summon a Black Wisp. You must roll to Resist.
Black ICE
They are highly dangerous, appearing as someone loved and trusted. Their goal is to trap the Dreamer with them long enough for The Mist owners to take action against them. They can stall until a Trace is activated and real world action is taken, or they could be content to snare the intruder forever in their Mist.
When activated, will take 3 Actions:
- Trigger an alarm (advance relevant Mission Clock).
- Trace an intruder’s location (Trace +3).
- Sever Connection, IF Trace total is higher than Stealth.
- Seriously damage an intruder’s cyberdeck, lower one of the cyberdeck’s ratings by 2.
- Deepen Mist, drawing the intruder into an alluring corner of their mind.