Firearms of Cyberpunk

The content in this section is Homebrew. Gun Types are inspired by the Edgerunners Kit sourcebook for Cyberpunk RED (HUB), although adapted to have more spunk, while Gun Brands are based on the flavor text from Cyberpunk Universe's Corporations.

Gun Types

Power Guns

These guns are made to penetrate and do serious mayhem. Upon dealing 5 or more damage (after calculating Armor SP), the weapon deals an additional d6. This can grant Critical Injuries if there are two 6s.

Tech Guns

Railgun technology allows these weapons to punch through cover. Uncharged, this gun deals 1d6 less than default. Charging (usually for 1 turn), user can fire through Thin Cover, ignoring half of the target's SP and dealing regular damage.

Smart Guns

Use gyrojet technology to fire caseless, guided ammo at enemies. Even on a miss, every shot deals minimum damage. User rolls half of the dice pool (rounding down) of the gun's damage. Spending 1 turn for a Called Shot with a Smart Link completely negates the penalty (-8).

Gun Brands

Sometimes, the firearms we purchase are from a recognizable brand - either because we trust that brand to supply a certain kind of product, or because that's the hand fate dealt us. Either way, this represents an alternative to "generic heavy pistol 5916" without actually changing weapon stats, just fiction.

Cheap
Midtier
Expensive
Excessive