Dice Rolls

Example: Cryo makes a check to see if she can hack a computer system. She rolls a pool of three action and two danger dice. The action dice come up 3, 5 and 6. The danger dice are a 4 and 6. The 6 on the danger die cancels the 6 on the action die, which means Cryo’s best remaining action die is a 5.

  1. Tell everyone what your character is doing. Describe their action, what you want to achieve and how the character is going about it.
  2. Create a dice pool. Start with one action die. Add further Action/Danger Dice based on the situation and action. Anyone can make suggestions but the GM has final say.
  3. Roll all the dice. Each danger die cancels out a matching action die - discard both. Find your highest remaining action die, this is your result.
  4. Describe the outcome of your check, using the result to guide the fiction and move the story along.

Example Modifiers

NCO-ExampleModifiers.png|600

Results

Example Consequences

NCO-ExampleConsequences.png|600