OCTOBER 2021
Dice Rolls
- Action Dice & Danger Dice
- Danger dice cancel out matching action dice, and the highest remaining action die is your result. The higher the number, the better the outcome for your character.
Example: Cryo makes a check to see if she can hack a computer system. She rolls a pool of three action and two danger dice. The action dice come up 3, 5 and 6. The danger dice are a 4 and 6. The 6 on the danger die cancels the 6 on the action die, which means Cryo’s best remaining action die is a 5.
- Tell everyone what your character is doing. Describe their action, what you want to achieve and how the character is going about it.
- Create a dice pool. Start with one action die. Add further Action/Danger Dice based on the situation and action. Anyone can make suggestions but the GM has final say.
- Roll all the dice. Each danger die cancels out a matching action die - discard both. Find your highest remaining action die, this is your result.
- Describe the outcome of your check, using the result to guide the fiction and move the story along.
Example Modifiers

Results
- 6. Success. You do the thing. If you have multiple 6’s left, each extra one is a “critical success” called a boon. Boons let you add extra detail to the action or gain some other advantage.
- 4 OR 5: Partial success. You achieve your goal, but at a price. Perhaps you don’t achieve everything you wanted, maybe the action cost you something, or the situation gets worse. A consequence will be applied.
- 3 OR LESS: Failure. You don’t succeed. Things have gone poorly, the action failed and you might be in a worse position. Apply a consequence.
- BOTCH: If all the action dice have been canceled out, or the only remaining action dice are 1’s, you have critically failed. Things have gone very wrong and the consequences will be terrible.
Example Consequences
