Hits

Characters have a “hit track” with three boxes[1] that represents their toughness, health and resilience. When a character is injured you will tick one of these boxes.

A character that must mark one or more hits but has no empty boxes immediately writes a trauma. When you write a new trauma roll a D6; on a “1” the character is also dying.

Armor

Armor is a TAG, which means it gives Action/Danger Dice depending on the situation. Armor may negate Hits or even Conditions and, when enemies use it, counts as additional Danger Dice.

COVER acts exactly like Armor.

Healing


  1. More boxes can be gained with Rules/NCOverdrive/Drugs and Rules/CPRED/Cyberware/Cyberware. ↩︎