OCTOBER 2021
Hits
Characters have a “hit track” with three boxes[1] that represents their toughness, health and resilience. When a character is injured you will tick one of these boxes.
A character that must mark one or more hits but has no empty boxes immediately writes a trauma. When you write a new trauma roll a D6; on a “1” the character is also dying.
Armor
Armor is a TAG, which means it gives Action/Danger Dice depending on the situation. Armor may negate Hits or even Conditions and, when enemies use it, counts as additional Danger Dice.
COVER acts exactly like Armor.
Healing
- Rest. Characters clear one hit box when they can rest in relative safety. This only needs to be a few minutes - long enough to catch your breath and ready yourself for the next challenge.
- Drugs
- First Aid. Characters can attempt to heal hits, on themselves or someone else, by making a check with 1 Danger Die per trauma the target is currently suffering (with any other applicable modifiers). Success/partial success clears 1 hit box and boons can clear additional boxes (one for one). A botch causes the character to suffer one additional hit.
More boxes can be gained with Rules/NCOverdrive/Drugs and Rules/CPRED/Cyberware/Cyberware. ↩︎