Smart Guns

Rule: Even on a miss, every shot deals minimum damage. User rolls half of the dice pool (rounding down) of the gun's damage. Spending 1 turn for a Called Shot with a Smart Link completely negates the penalty (-8).

Smart weapons use gyrojet technology to fire caseless, guided ammo at enemies. This technology was first developed in the 1960s but was unreliable during combat. In 2077, they are efficient and pin-point accurate. Smart weapons are tied to weapon grips and optics to accurately scan and track the movement of targets.

Smart weapons aim for the wielder by using smart rounds that lock on and seek out their targets, though they need to be within the weapons's tracking box. Smart bullets can curve around obstacles to hit their target, but travel slower than conventional rounds. The Smart Link cyberware is required to enable smart-targeting, with better quality Smart Links improving the tracking ability of the gun, as hits are not always guaranteed. Members of the Tyger Claws gang use a dermal imprint in the form of their glowing tattoos that jams the smart-targeting ability, causing them to gain a flat 50% chance to cause smart bullets to miss. Smart weapons do not accept either suppressors or scopes.