OCTOBER 2021
Boons
When you make a check and get multiple 6’s, things have gone particularly well. The first six rolled indicates the action succeeded while each additional remaining six is a boon.
Some actions let you do specific things with boons (they cause extra damage in combat, for example), but most of the time the player and GM are free to decide how this “critical success” is conveyed. Think of boons as “and” statements; “I succeeded and I also...”
Examples
- INCREASED EFFECT: Spend a boon to make your success even better. Describe how your outcome is greater in scale, influence or effect.
Example: You leap from one rooftop to the next and have caught up with the target you were pursuing.
- SETUP AN ALLY: Spend your boon by describing how your action helps another character. They then get a bonus ( on their next action, if they take advantage of this boon.
Example: You trip your opponent and they are so surprised, your ally’s next attack is particularly effective.
- EXTRA HARM: If attacking someone/thing a boon can be spent to cause an extra hit on the target.
- ADD A TAG: Add a useful detail to the scene, or a tag to an enemy. It must be relevant to the action that generated the boon.